Technical Specifications
Features
- Global Illumination using photon mapping, path tracing, irradiance caching and radiance caching.
- Image Based Lighting.
- Raytraced shadows, reflections and transparency.
- Camera rendering, texture baking, surface transfer and vertex baking.
- Ambient Occlusion, Radiosity Normal Maps, Light Maps and many other custom passes.
- Point cloud baking.
- Lua scripted baking.
Input
- Geometry and shaders in the FBX file format (www.autodesk.com/fbx).
- Settings using a custom XML format.
- Images and textures using TGA, JPEG, TIFF, HDR, PNG and EXR.
Output
- Images in TGA, EXR and JPEG format.
- Vertex data in FBX format.
- Integration available for Unreal Engine which invokes Beast to generate light maps and shadow maps for UE3 levels.
Last modified
2007-12-19