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Illuminate Labs

Sections

Technical Specifications

Images

Features

  • Global Illumination using photon mapping, path tracing, irradiance caching and radiance caching.
  • Image Based Lighting.
  • Raytraced shadows, reflections and transparency.
  • Camera rendering, texture baking, surface transfer and vertex baking.
  • Ambient Occlusion, Radiosity Normal Maps, Light Maps and many other custom passes.
  • Point cloud baking.
  • Lua scripted baking.


Input

  • Geometry and shaders in the FBX file format (www.autodesk.com/fbx).
  • Settings using a custom XML format.
  • Images and textures using TGA, JPEG, TIFF, HDR, PNG and EXR.


Output

  • Images in TGA, EXR and JPEG format.
  • Vertex data in FBX format.
  • Integration available for Unreal Engine which invokes Beast to generate light maps and shadow maps for UE3 levels.
Last modified 2007-12-19