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Illuminate Labs

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Technical Specifications

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Turtle Render Overview

  • Final Gather and Global Illumination
  • “Indirect Lights” to control the shape of the GI-solution
  • Advanced pass system – any shader can be a seperate pass
  • Ambient and Reflection Occlusion
  • HDRI and Image Based Lighting
  • New 3D Motion Blur
  • Glossy Refractions & Reflections
  • Adaptive pre-tessellation of displacement maps
  • Micropolygon displacement at render-time
  • Render polymeshes as subdivision surfaces
  • New Unified Super Sampler: Combine 3D mb/glossy/DOF as efficiently as possible
  • Anti-aliasing with advanced edge tracing
  • Direct compatibility with ZBrush displacement and normal maps
  • Lua script shaders
  • Environment Map Camera
  • Output shaders
  • Realistic material shaders (such as Oren Nayar)
  • Fast subsurface scattering with support for blocking geometries

Turtle Baking Overview

  • Renderview Baking
  • Renderview Surface Transfer
  • Directional Occlusion Mapping
  • Radiosity Normal Mapping
  • Spherical Harmonics
  • Polynomial Texture Maps
  • Programmable baking
  • Batch baking with adaptive texture resolutions
  • Different render passes, including albedo
  • Custom shader for all baking needs


Platforms

  • Windows 2000/XP for Maya 8, 8.5 and Maya 2008 (32/64 bit)
  • Linux for Maya 8, Maya 8.5 and Maya 2008 (32/64 bit)
  • Mac OS X for Maya 8 (32 bit, Power PC), Maya 8.5 and Maya 2008 (32 bit, Power PC and Intel Macs)

Last modified 2007-11-20