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Guerrilla

Guerrilla is a young but rapidly expanding game development studio, with a growing reputation as one of Europe's leading game developers. After the successful release of Killzone for PlayStation 2, the company was acquired by Sony Computer Entertainment in 2005. It went on to release the critically acclaimed Killzone: Liberation for PlayStation Portable. Below Guerrilla's Senior Specialist Artist Roderick van der Steen explains how Turtle was used in this award-winning PSP title.

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Leyenda

Leyenda Producciones Ltda. is an Animation and Visual Effects company located in Santiago, Chile. The studio specializes in character animation and visual effects for television commercials. Leyenda uses Maya, Zbrush, and Modo for modeling, Turtle and Maya for rendering, and Shake for compositing. IL caught up with their Lead Artist Juan Paolo Mardonez to hear more about their future plans for the company and for Turtle.

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Engine Room VFX

Engine Room VFX was recently tapped by DevaStudios to create the new theatrical opens for Lionsgate Films.

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MFX

Although MFX has been delivering high-end imagery for over a decade, they are always on the lookout for new and better applications to help them stay at the top of their field. The last couple of years, since the founders of Illuminate Labs came for a visit, have been especially interesting for the company. Now, three years after our first contact, we caught up with Paavo Sjösten, head CG artist at MFX, to talk about how MFX uses Illuminate Labs’ Turtle in production.

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LightRoom FX

LightRoom FX, a Vancouver based agency, provides architectural visualizations for international clients. Lightroom was founded in 1995 and is now the market leader in architectural visualization. Illuminate Labs caught up with Light Room’s Jason Gagnon to talk a little about how they use Turtle in their productions.

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