Rendering ZBrush models in Turtle
In this turtorial you will learn to import and light ZBrush models in Turtle.
The Turtorial is divided into three parts for readabilty, but it is recommended that you read them all in order. The three parts explains the following:
- Displacement Setup: Learn how to import models and setup displacement mapping.
- Displacement and Final Gather: Learn how to use final gather on displacement mapped surfaces.
- Displacement, Final Gather and Image Based Lighting: Learn how to use IBL to get realistic lighting.
Last modified
2006-03-02