Tutorials Archive
Advanced Lighting (T5)
In this tutorial we delve deep into the Global Illumination and Environment system featured in Turtle 5.0. It will provide you with lots of shortcuts that can help you get really nice renders in Turtle and lay out a good workflow for lighting many different types of scenes.
Advanced Baking (T5)
In this tutorial we are going to check out the light baking tools that are available in Turtle 5. We'll check out all the different stuff crammed into Turtle, like Radiosity Normal Maps, Polynomial Texture Maps and a lot more.
Surface Transfer (T5)
In this tutorial you will learn how to transfer detail from one mesh to another using Turtle's Surface Transfer functionality. We will demonstrate how to work with the Normal and Occlusion Sampling.
Point Cloud Baking (T5)
In this tutorial we will work with Turtle 5's point cloud baking feature. We'll use spherical harmonics to capture different types of light for different purposes.
Ambient and Reflection Occlusion (T5)
Ambient Occlusion is a trick invented by film makers to get an indirect illumination effect in a controllable way. Ambient Occlusion is a great tool for adding subtle shading to your images. This tutorial shows you how.
Motion Blur (T5)
We'll cover the fast 2D blur algorithm, as well as the physically correct 3D blur, and point out a few tricks that will help you effectively use motion blur in your projects.
Advanced Lighting (T4.1)
In this tutorial we delve deep into the Global Illumination and Environment system featured in Turtle 4.1. It will provide you with lots of shortcuts that can help you get really nice renders in Turtle and lay out a good workflow for lighting many different types of scenes.
Ambient and Reflection Occlusion (T4.1)
Ambient Occlusion is a trick invented by film makers to get an indirect illumination effect in a controllable way. In this tutorial you get the chance to check out just how fast Ambient Occlusion in Turtle really is.
Advanced Baking (T4.1)
The Illuminate Labs Team has been working hard on this new release in order to get you the most advanced lighting techniques available at your fingertips. This tutorial will teach you all about the cool light baking tools in Turtle 4.1.
Surface Transfer (T4.1)
Create great looking low poly objects by transferring normals and occlusion from a high poly object
Point Clouds (T4.1)
In this tutorial we will work with Turtle's point cloud baking feature. We'll use spherical harmonics to capture different types of light for different purposes.
Advanced Global Illumination (T4)
Global Illumination is a term used for algorithms that can simulate indirect illumination effects such as color bleeding and caustics. Check out how to use Turtle's various global illumination featuresin this tutorial.
Image Based Lighting (T4)
There's a whole new implementation of the Image Based Lighting system in Turtle 4. This tutorial will help you learn all about it.
Basic Global Illumination (T3)
Learn the basics about photon mapping and Final Gathering in Turtle by constructing the classic cornell box.
Advanced Global Illumination (T3)
Learn how to use photon mapping, Final Gather and image based lighting and also how to combine the methods to get the best quality in optimal render time.
Basic Final Gather (T3)
Using Final Gather is a great way to achieve realistic lighting in a render. This tutorial will teach you how to setup and tweak the final gather solution.
Final Gather in Animation (T3)
Learn how to remove flicker and how to save render time when using Turtle's Final Gather in animations.
HDR environments and Final Gather (T3)
Using an HDR image as sky color yields very realistic images. This tutorial shows you how to avoid some common pitfalls.
Ambient Occlusion (T3)
Ambient Occlusion is a way to achieve global illumnation looking lighting without the full cost. Learn how to assign occlusion samplers, use occlusion passes with different environments.
Reflective Occlusion (T3)
Reflective Occlusion is a way to achieve Ray Trace looking reflections without the full cost. Learn how to combine Reflective Occlusion with Environment Maps.
Displacement Mapping (T3)
Learn how to use Turtle's powerful micro displacement features to create highly detailed images.
Rendering ZBrush models in Turtle (T3)
The aim of this tutorial is to demonstrate how to use Turtle to render displacement mapped models created in Pixologic's ZBrush.
Polynomial Texture Maps (T3)
This tutorial describes how to bake and render Polynomial Texture Maps (PTM's) in Turtle
Super Sampling (T3)
Learn to use Turtle adaptive super sampler. Adaptive super sampling is a great way to reduce render times.
Image Based Lighting (T3)
Learn how to use Turtle's Image Based Lighting features that allows you to light a scene with a HDR image. Providing a quick and and highly realistic lighting setup.