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Tutorials Archive

Tutorials for previous versions of Turtle.

Advanced Global Illumination (T4)

Global Illumination is a term used for algorithms that can simulate indirect illumination effects such as color bleeding and caustics. Check out how to use Turtle's various global illumination featuresin this tutorial.

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Image Based Lighting (T4)

There's a whole new implementation of the Image Based Lighting system in Turtle 4. This tutorial will help you learn all about it.

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Basic Global Illumination (T3)

Learn the basics about photon mapping and Final Gathering in Turtle by constructing the classic cornell box.

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Advanced Global Illumination (T3)

Learn how to use photon mapping, Final Gather and image based lighting and also how to combine the methods to get the best quality in optimal render time.

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Basic Final Gather (T3)

Using Final Gather is a great way to achieve realistic lighting in a render. This tutorial will teach you how to setup and tweak the final gather solution.

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Final Gather in Animation (T3)

Learn how to remove flicker and how to save render time when using Turtle's Final Gather in animations.

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HDR environments and Final Gather (T3)

Using an HDR image as sky color yields very realistic images. This tutorial shows you how to avoid some common pitfalls.

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Ambient Occlusion (T3)

Ambient Occlusion is a way to achieve global illumnation looking lighting without the full cost. Learn how to assign occlusion samplers, use occlusion passes with different environments.

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Reflective Occlusion (T3)

Reflective Occlusion is a way to achieve Ray Trace looking reflections without the full cost. Learn how to combine Reflective Occlusion with Environment Maps.

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Displacement Mapping (T3)

Learn how to use Turtle's powerful micro displacement features to create highly detailed images.

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Rendering ZBrush models in Turtle (T3)

The aim of this tutorial is to demonstrate how to use Turtle to render displacement mapped models created in Pixologic's ZBrush.

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Polynomial Texture Maps (T3)

This tutorial describes how to bake and render Polynomial Texture Maps (PTM's) in Turtle

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Vertex Baking (T3)

Learn how to use the vertex baking features in Turtle.

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2D Motion Blur (T3)

Learn how to use Turtle's 2D Motion Blur feature.

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3D Motion Blur (T3)

Learn how to use Turtle's 3D Motion Blur.

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Glossy Reflections (T3)

Learn to use Glossy Reflections in Turtle.

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Super Sampling (T3)

Learn to use Turtle adaptive super sampler. Adaptive super sampling is a great way to reduce render times.

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Image Based Lighting (T3)

Learn how to use Turtle's Image Based Lighting features that allows you to light a scene with a HDR image. Providing a quick and and highly realistic lighting setup.

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Subsurface Scattering (T3)

Learn how to use Turtle's Subsurface scattering features.

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