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Point Clouds

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In this tutorial we will work with Turtle's point cloud baking feature. We'll use spherical harmonics to capture different types of light for different purposes.

The tutorial is divided in two main sections, the first handling dynamic lighting, which can be used for dynamic shadowing and color bleed, and the second handling static lighting, which can be used to generate arbitrary points in space containing irradiance information.

In a game, for example, these two types of spherical harmonics can be used in conjunction to produce diffuse environment shading of rigid objects moving through a scene with static lighting.

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Last modified 2007-09-18