Tutorials
Basic Global Illumination
Learn the basics about photon mapping and Final Gathering in Turtle by constructing the classic cornell box.
Advanced Global Illumination
Learn how to use photon mapping, Final Gather and image based lighting and also how to combine the methods to get the best quality in optimal render time.
Basic Final Gather
Using Final Gather is a great way to achieve realistic lighting in a render. This tutorial will teach you how to setup and tweak the final gather solution.
HDR environments and Final Gather
Using an HDR image as sky color yields very realistic images. This tutorial shows you how to avoid some common pitfalls.
Final Gather in Animation
Learn how to remove flicker and how to save render time when using Turtle's Final Gather in animations.
Ambient Occlusion
Ambient Occlusion is a way to achieve global illumnation looking lighting without the full cost. Learn how to assign occlusion samplers, use occlusion passes with different environments.
Reflective Occlusion
Reflective Occlusion is a way to achieve Ray Trace looking reflections without the full cost. Learn how to combine Reflective Occlusion with Environment Maps.
Displacement Mapping
Learn how to use Turtle's powerful micro displacement features to create highly detailed images.
Rendering ZBrush models in Turtle
The aim of this tutorial is to demonstrate how to use Turtle to render displacement mapped models created in Pixologic's ZBrush.
Surface Transfer
Create great looking low poly objects by transferring normals and occlusion from a high poly object
Polynomial Texture Maps
This tutorial describes how to bake and render Polynomial Texture Maps (PTM's) in Turtle
Super Sampling
Learn to use Turtle adaptive super sampler. Adaptive super sampling is a great way to reduce render times.
Image Based Lighting
Learn how to use Turtle's Image Based Lighting features that allows you to light a scene with a HDR image. Providing a quick and and highly realistic lighting setup.