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Geometry FAQ

Q: The NURBS tessellation behaves worse than in Maya. (Turtle 3.1 and earlier)
A: Enable "Use exact Maya tessellation" on the tab Tessellation->Turtle on the NURBS geometry. You can easily overrride the tesselation setting for all NURBS objects by choosing "Render Globals->Overrides->Exact Maya Tesselation"

Last modified 2007-08-22