Skip to content. Skip to navigation

Illuminate Labs

Sections

Technical Specifications

Turtle Render Overview

  • Final Gather and Global Illumination
  • Advanced pass system – any shader can be a separate pass
  • Ambient and Reflection Occlusion
  • HDRI and Image Based Lighting
  • Adaptive Anti-aliasing
  • Motion Blur and Depth of Field
  • Glossy Refractions & Reflections
  • Realistic material shaders (such as Oren Nayar)
  • Fast subsurface scattering with support for blocking geometries
  • Programmable Shading
  • Micropolygon displacement at render-time
  • Render polymeshes as subdivision surfaces
  • Advanced Global Illumination Color Correction
  • Blend Final Gather with Ambient Occlusion effects
  • Indirect Lights to control the shape for the GI solution
  • Environment Map Rendering

 

Turtle Baking Overview

  • Renderview Texture Baking
  • Renderview Surface Transfer
  • Vertex Baking
  • Point Cloud Baking
  • Material Component Output Passes
  • Directional Occlusion Maps
  • Radiosity Normal Maps
  • Spherical Harmonics
  • Polynomial Texture Maps
  • Programmable baking
  • Batch baking with adaptive texture resolutions
  • Real Time Viewport Visualization

 

Platforms

  • Windows for Maya 2008, Maya 2009 and Maya 2010 (32/64 bit)
  • Linux for Maya Maya 2008, Maya 2009 and Maya 2010 (32/64 bit)
  • Mac OS X for Maya Maya 2008, Maya 2009 and Maya 2010 (32 bit, Power PC and Intel Macs)
Last modified 2010-01-04