Technical Specifications
Turtle Render Overview
- Final Gather and Global Illumination
- “Indirect Lights” to control the shape of the GI-solution
- Advanced pass system – any shader can be a seperate pass
- Ambient and Reflection Occlusion
- HDRI and Image Based Lighting
- New 3D Motion Blur
- Glossy Refractions & Reflections
- Adaptive pre-tessellation of displacement maps
- Micropolygon displacement at render-time
- Render polymeshes as subdivision surfaces
- New Unified Super Sampler: Combine 3D mb/glossy/DOF as efficiently as possible
- Anti-aliasing with advanced edge tracing
- Direct compatibility with ZBrush displacement and normal maps
- Lua script shaders
- Environment Map Camera
- Output shaders
- Realistic material shaders (such as Oren Nayar)
- Fast subsurface scattering with support for blocking geometries
Turtle Baking Overview
- Renderview Baking
- Renderview Surface Transfer
- Directional Occlusion Mapping
- Radiosity Normal Mapping
- Spherical Harmonics
- Polynomial Texture Maps
- Programmable baking
- Batch baking with adaptive texture resolutions
- Different render passes, including albedo
- Custom shader for all baking needs
Platforms
- Windows 2000/XP for Maya 8, 8.5 and Maya 2008 (32/64 bit)
- Linux for Maya 8, Maya 8.5 and Maya 2008 (32/64 bit)
- Mac OS X for Maya 8 (32 bit, Power PC), Maya 8.5 and Maya 2008 (32 bit, Power PC and Intel Macs)
Last modified
2008-07-08