Technical Specifications
Turtle Render Overview
- Final Gather and Global Illumination
- Advanced pass system – any shader can be a separate pass
- Ambient and Reflection Occlusion
- HDRI and Image Based Lighting
- Adaptive Anti-aliasing
- Motion Blur and Depth of Field
- Glossy Refractions & Reflections
- Realistic material shaders (such as Oren Nayar)
- Fast subsurface scattering with support for blocking geometries
- Programmable Shading
- Micropolygon displacement at render-time
- Render polymeshes as subdivision surfaces
- Advanced Global Illumination Color Correction
- Blend Final Gather with Ambient Occlusion effects
- Indirect Lights to control the shape for the GI solution
- Environment Map Rendering
Turtle Baking Overview
- Renderview Texture Baking
- Renderview Surface Transfer
- Vertex Baking
- Point Cloud Baking
- Material Component Output Passes
- Directional Occlusion Maps
- Radiosity Normal Maps
- Spherical Harmonics
- Polynomial Texture Maps
- Programmable baking
- Batch baking with adaptive texture resolutions
- Real Time Viewport Visualization
Platforms
- Windows for Maya 2008, Maya 2009 and Maya 2010 (32/64 bit)
- Linux for Maya Maya 2008, Maya 2009 and Maya 2010 (32/64 bit)
- Mac OS X for Maya Maya 2008, Maya 2009 and Maya 2010 (32 bit, Power PC and Intel Macs)
Last modified
2010-01-04