Technical Specifications
Features
- Global Illumination using path tracing, irradiance caching and radiance caching.
- Image Based Lighting.
- Raytraced shadows, reflections and transparency.
- Camera rendering, texture baking, surface transfer and vertex baking.
- Ambient Occlusion, Radiosity Normal Maps, Light Maps and many other custom passes.
- Point cloud baking.
- Lua scripted baking.
- UV-atlas packing.
- Used either as a command line tool or as an API.
Input
- Input for the Beast API is created programmatically allowing for custom conversion of any format. Geometry and shaders in the FBX file format (www.autodesk.com/fbx) for the command line version of Beast.
- Settings using a custom XML format.
- Images and textures using TGA, JPEG, TIFF, HDR, PNG and EXR.
Output
- Images in TGA, EXR and JPEG format. (Command line version)
- Vertex data in proprietary binary format (Command line version, C++ lib for reading included with Beast).
Last modified
2010-02-26