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Beast Features

Beast gives you advanced global illumination that enhances the look of your game with very little effort. Use Beast to precalculate lighting for light maps, shadow maps and point clouds, to bake occlusion or normal maps or to generate light fields for dynamic relighting of characters and objects.

What do you get from Beast?

  • Baking textures, vertices and point clouds with advanced global illumination
    Use Beast to create light maps and point clouds to use with your game engine. Beast automatically calculates lighting using state of the art global illumination techniques.

    Details in shadowsColor bleedSoft shadows
    Realistic shadow details is achieved by the way that light interacts with the scene.
    Color bleeding where light bounces off other objects.

    Soft shadows from point lights, directional lights and area lights.

    HDR environmentsEmissive materialsColored shadows
    Image based lighting creates natural looking lighting without adding a single light source.Emissive materials automatically add to the lighting for the scene.
    Transparent objects affect the light that passes through them.


  • Dynamic relighting of objects and characters
    Using Beast's point cloud baking feature you can generate light probes that can be used to dynamically relight moving objects depending on where they are in the scene.
  • Ambient Occlusion baking
    Bake ambient occlusion with Beast to add shadow details.
  • Radiosity normal map baking (Directional light maps)
    It is easy to set up Beast to render directional light maps for use with your game engine.
  • Surface transfers
    Beast is able to transfer the lighting information from a high poly object onto a low-poly mesh. This is perfect for LOD's and for creating normal maps.
  • Custom LUA scripts
    You can supply a custom LUA script to be used when rendering to create any special effect that you want.
  • Camera renders
    Beast is able to display a camera render to allow you to view the final look of your scene.
  • Easy integration

    Beast is a command line tool well suited for integration into any content generation pipeline. Input of geometry and textures is done using standard file formats and the same goes for the output from Beast. The result is controlled using an xml configuration file giving you full control over every possible detail.

    Unreal Engine integration is available and Beast has been successfully integrated with Gamebryo and several in-house game engines.

  • Performance
    Baking with global illumination is a calculation-intensive task, which is why we care so much about performance. Beast makes the most of multi-core machines and it is also possible to distribute the work across several computers using distribution providers such as Condor or Incredibuild.
  • Upgrades and Support

    You get full support for the entire length of the project, where you have access to the actual developers of our products directly. We will help you as much as we can with any issues or questions that you may have.

    All new versions and updates are made available to you during the project and so you can choose whether to upgrade or not.

 

Read more:

Technical specification

Unreal Engine integration

 

Ready to try it out for yourself?

Test drive Beast!

 

Last modified 2008-07-24