Turtle lights up God of War III
In the developer interview in CGSociety Art Director Ken Feldman states why they choose Turtle for God of War III.
CGSociety recently released a developer interview with Art Director Ken Feldman and Lead Animator Bruno Velazquez about God of War III, where they choose Turtle for baked lightning. Ken explains the choice of Turtle;
"We use Turtle for baked lighting. After testing a number of different global illumination renderers, we chose Turtle because of its feature set, lua scripting, its speed and the wonderful support offered by the Turtle guys. Turtle gives us the ability to separate direct lightmaps, or direct vertex lighting from indirect. We use all of its global illumination features including final gather. We use image based lighting or skylights and we have the ability to bake ambient occlusion to maps or verts. We also use Turtle light probes (spherical harmonics) as one of our solutions for lighting the characters."
It’s a great article, to read more: click here.