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Turtle in FX Composer 2

Last modified 2007-05-30

NVIDIA includes a Turtle-based sample as part of the latest FX Composer release. The Turtle files show the possibilities available to game developers to utilize cutting edge effects with today’s hardware in order to increase both the realism and quality of gaming graphics.

In response to requests from NVIDIA, our developers have worked up demo and project files that can be run with NVIDIA’s next version of FX Composer (version 2). These files contain data generated with Turtle and show the possibilities available to game developers to utilize cutting edge effects (such as Polynomial Texture Maps and Spherical Harmonics) with today’s hardware in order to increase both the realism and quality of gaming graphics.

“Today's GPUs can render amazing images for developers who have the know-how and tools,” says Randy Fernando, Developer Tools Product Manager at NVIDIA. “Illuminate Labs' Turtle is a new tool that provides the raw material that today's high-end shading algorithms need, in a clean and approachable package that lives right inside Maya. The output of Turtle is both appropriate for application in game engines and perfect for artist exploration and experimentation in FX Composer 2. We're delighted to include a Turtle-based sample as part of our latest FX Composer release.”

We couldn’t have put it any better ourselves. At present, FX Composer 2 is only available as a limited Beta version, but good things come to those who wait...

Read more about FX Composer at the NVIDIA web site.