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Turtle 4 to be released in March

Last modified 2007-02-20

We are proud to present the fastest, easiest-to-use baking functionality ever for Next-Gen game developers. Limited Beta program now available.

We know that we said that Turtle 3 was like the best ever and all that, but it turns out that we’re gonna be proven wrong. It seems that our developers have found time between espresso guzzling contests and pizza wrestling (don't ask) to develop Turtle even further. So get ready, 'cause in March we're releasing Turtle 4, which will feature all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers.

Turtle 3’s advanced PTM (Polynomial Texture Map) functionality has now evolved into a generalized light baker, which can be controlled by LUA. You can collect static, as well as dynamic diffuse light, and store this information in virtually any function basis of your choice. There are a number of predefined output options for all non-programmers as well, making effects like Directional Occlusion Mapping, Radiosity Normal Maps, and Spherical Harmonics available to first time users.

Turtle 4’s Surface Transfer takes normal mapping to the next level, generating high quality maps from complex models in just a few clicks. Surface Transfer can generate normal, ambient occlusion, light, and most other maps required by next generation console develop¬ment. The user-friendly interface and instant viewport previewing enable a high degree of fine-tuning and experimentation, which makes it easier to get precisely the look you’re after for your production.

And if you can’t wait until March to get a peek, there’s even a Beta version of Turtle 4 available for selected test-driving. To participate in the limited Beta program, please contact:

sales@illuminatelabs.com