Turtle 4 for the People!
We are happy to announce that Turtle 4 is now officially launched. You can download your own eval license or purchase Turtle 4 directly from Illuminate Labs and leading resellers.
Turtle 4 contains all the cool stuff from Turtle 3 plus the fastest, easiest-to-use baking functionality ever for Next-Gen game developers.
Turtle 3’s advanced PTM (Polynomial Texture Map) functionality has now evolved into a generalized light baker, which can be controlled by LUA. You can collect static, as well as dynamic diffuse light, and store this information in virtually any function basis of your choice. There are a number of predefined output options for all non-programmers as well, making effects like Directional Occlusion Mapping, Radiosity Normal Maps, and Spherical Harmonics available to first time users.
Turtle 4’s Surface Transfer takes normal mapping to the next level, generating high quality maps from complex models in just a few clicks. Surface Transfer can generate normal, ambient occlusion, light, and most other maps required by next generation console develop¬ment. The user-friendly interface and instant viewport previewing enable a high degree of fine-tuning and experimentation, which makes it easier to get precisely the look you’re after for your production.