Turtle 4.1 made even better
A new patch for Turtle 4.1 has just been released. Make sure to check it out!
Among the improvements in this release is a much faster path tracing pass, which has been possible by optimizing the shading part of the path tracer. Another nice improvement is the handling of user written LUA shader scripts. If something goes wrong you will now get a report of the error, the line number in the script and a possible cause of the error. Hence, debugging you scripts during development is now much easier. There is also a new feature in the Occlusion Sampler for selecting how self-shadowing should be handled. A part from the improvements there is also a bunch of fixes for bugs reported since the previous release. See the release notes for a complete list of the changes.
Make sure to check out this new improved Turtle! The new version and release notes are available here.