Illuminate Labs at Gamefest
We are proud to present our talk “Improving Static Lighting: Experiences from DICE”, which will be held at Gamefest in Seattle.
When Dice prototyped their latest game, it became clear that ordinary solutions for baking static light maps with direct lighting would not be enough to recreate the look of the concept art. By integrating Beast from Illuminate Labs with Unreal Engine 3, they managed to bake light maps with global illumination without sacrificing the power and ease of use of UnrealEd.
In this talk, Dice introduces some of the challenges and solutions to making their latest game stand out. Illuminate Labs will present Beast, the platform-independent GI baking and rendering software that made the unique look of the game possible.
Speakers: Henrik Halen, Software Engineer, Dice; Rasmus Bonnedal, Software Engineer, Illuminate Labs and David Larsson, Software Engineer, Illuminate Labs.
Gamefest (Seattle, August 13-14) is also a splendid spot to meet with our developers. They will be showing both Turtle and Beast
and will be more than happy to take any and all questions. To set up your meeting, please drop a line to sales@illuminatelabs.com
Read more about Gamefest.
Read more about Beast.