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High Moon Studios on using Beast with Unreal Engine 3

Last modified 2009-02-03

Jason Key at High Moon Studios shares a document with us to provide some insight into how Beast lighting can be used with UE3 from their perspective.

This is primarily for you Beast/UE3 guys out there, although there might be some interesting notes for the rest of you as well.

Keep in mind that the study was made in July 2008, certain settings or features may have changed.

Download the document here.


Thanks Jason!